Gamification 2.0 mit virtueller Realität (VR)
Crossref DOI link: https://doi.org/10.1365/s35764-022-00415-5
Published Online: 2022-06-27
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Dunkhase, Daniel
Text and Data Mining valid from 2022-06-27
Version of Record valid from 2022-06-27
Article History
Accepted: 6 June 2022
First Online: 27 June 2022