Violence in video game produces a lower activation of limbic and temporal areas in response to social inclusion images
Crossref DOI link: https://doi.org/10.3758/s13415-018-00683-y
Published Online: 2018-12-18
Published Print: 2019-08
Update policy: https://doi.org/10.1007/springer_crossmark_policy
Lai, Carlo http://orcid.org/0000-0002-7638-0375
Pellicano, Gaia Romana
Altavilla, Daniela
Proietti, Alessio
Lucarelli, Giada
Massaro, Giuseppe
Luciani, Massimiliano
Aceto, Paola
Text and Data Mining valid from 2018-12-18
Article History
First Online: 18 December 2018